Character Stats
Characteristics
- The character status window displays information about the character's basic and combat characteristics.
Basic characteristics
- A character's basic stats depend on the chosen race. They influence their combat performance:
| Characteristic | Influence |
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Phys. Atk. |
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Mag. Atk. |
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Atk Speed, P. Accuracy, P. Evasion, P. Crit Chance. Atk. |
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Magic Spd, Magic Accuracy, Magic Evasion, Magic Critical Chance, Magic Resistance. |
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Max HP/CP and HP/CP recovery rate, weight limit, lung capacity, shield block chance. |
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Magic Def., Max MP, MP recovery rate, magic cancel chance. |
- Basic stats do not increase automatically with character level, but can be modified through equipment, tattoos, skills, and stat management.
Combat characteristics
- Some combat stats depend on and change along with your base stats.
- Other combat stats are modified by using items or skills.
- In the character status window, you can view the following combat stats: P. Atk., M. Atk., P. Def., M. Def., P. Accuracy, M. Accuracy, P. Evasion, M. Evasion, Atk. Spd, M. Spd, and Speed.
- By clicking the "Details" button above the combat stats in the character status window, you can view detailed information about all combat stats in a separate window. In addition to the stats listed above, you can also view information about Critical Chance, Critical Attack Power, Recovery (HP/CP/MP), skill cooldowns, MP consumption, and abnormal conditions (bonuses and resistances).
Managing Characteristics
- A character level 76 or higher gains stat points when they level up.
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For each level, a character gains 1 stat point, and the total number of stat points is displayed in the character window as a fraction: available stat points/total stat points.
- A character can also gain additional stat points by using Elixirs.
- You can distribute the received characteristic points in the Character Information window (ALT + T).
- When you hover over a characteristic, you can see its indicator (primary and secondary), as well as what the characteristic affects.
- To distribute, select the + button next to the stat you want to increase. Once you've added the required number of points, click "Accept" if you agree with the changes or "Cancel" if you disagree.
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Distributed points can be reset for a fee using the Reset button.
- When you reset, all points spent are returned.
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When certain stat values are reached, a bonus passive skill is activated.
- The list of bonus skills can be viewed in the characteristics management window (the "Effects" button).
- All skills are passive:
| Bonus Lvl 1 | Bonus Lvl 2 | Bonus Lvl 3 | Bonus Lvl 4 | Bonus Lvl 5 | Bonus Lvl 6 | Bonus Lvl 7 | Bonus Lvl 8 | Bonus Lvl 9 | Bonus Lvl 10 | |||||||||||
| Characteristic | Meaning | Effect | Meaning | Effect | Meaning | Effect | Meaning | Effect | Meaning | Effect | Meaning | Effect | Meaning | Effect | Meaning | Effect | Meaning | Effect | Meaning | Effect |
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50 | P. Atk. +500 | 60 | Physical Skill Critical Atk. Power +200 | 70 | Physical skill power +3% | 80 | Soulshot Damage +2% | 90 | Physical and skill power +5% | 100 | Physical Skill Critical Atk. Power +5% | 120 | Physical Skill Critical Atk. Power +500 | 150 | Soulshot Damage +5% | 180 | PvP damage +5% | ||
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50 | M. Atk. +500 | 60 | Critical Attack Power +200 Magic Skills | 70 | Magical skill power +3% | 80 | Spiritshot Damage +2% | 90 | Magical skill power +5% | 100 | Critical Attack Power +5% Magic Skills | 120 | Critical Attack Power +500 Magic Skills | 150 | Spiritshot Damage +5% | 180 | PvP damage +5% | ||
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40 | Physical Skill Critical Chance +5% | 50 | Physical and skill recharge time -5% | 60 | Physical and skill recharge time -5% | 70 | Evasion from physical skills +15%, from magical skills +5% | 80 | Physical skill recharge time -7% | 90 | Evasion from physical skills +10%, from magical skills +7% | 100 | PvP Damage Reduction +500 | 120 | Increases physical and skill power by 10% for 10 seconds. | 150 | Soulshot Damage +5% | 180 | PvP damage +5% |
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40 | Chance Mage Crete. Atk. +60 | 50 | Magic skill recharge time -5% | 60 | Magic skill recharge time -5% | 70 | Evasion from magical skills +15%, from physical skills +5% | 80 | PvP Damage Reduction +350 | 90 | Magic skill recharge time -7% | 100 | Evasion from magical skills +10%, from physical skills +7% | 120 | Increases the power of magical skills by 10% for 10 seconds. | 150 | Spiritshot Damage +5% | 180 | PvP damage +5% |
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50 | Phys. Def. +500 | 60 | Critical Damage Received from all skills -150 | 70 | Critical Attack damage taken from all skills -2% | 80 | Phys. Def. +7%, Max. HP +7% | 90 | Damage reduction -300 | 100 | Damage taken from all skills -3% | 120 | Reflects 5% of incoming damage | 150 | A barrier that absorbs 100,000 damage for 5 seconds. | 180 | Damage taken -5% | ||
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50 | Mag. Def. +500 | 60 | Speed +10, Max MP +1000 | 70 | Mag. Def. +7%, Max. MP +7% | 80 | Damage taken from all skills -2% | 90 | HP Recovery Potion Effectiveness +250 | 100 | Received treatment +15% | 120 | Magical damage resistance +15% | 150 | Blocks 70% of damage. The remaining damage is absorbed by MP. | 180 | Damage taken -5% | ||
Elixirs
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There is a special item
An elixir that, when used, gives the character additional stat points.
- Elixirs can be used by characters level 76 and above.
- Characters level 76-87 can use a maximum of 5 Elixirs. Characters starting at level 88 will automatically learn skills that allow them to use more Elixirs:
| (Lvl) Title | Description |
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Number of elixir uses +2 |
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Number of elixir uses +4 |
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Number of elixir uses +6 |
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Number of elixir uses +8 |
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Number of elixir uses +10 |
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Number of elixir uses +12 |
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Number of elixir uses +14 |
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Number of elixir uses +16 |
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Number of elixir uses +18 |
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Number of elixir uses +20 |
- The character status window displays the number of elixirs used/available to the character.
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Each elixir adds 1 stat point.
- The stat points gained in this way can be used to boost the character's basic stats (STR/INT/DEX/WIS/CON/SPIRIT) in the Character Information window.
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